Artefact Temporis
A museum escape game at the Asian Civilisations Museum for up to 150, solving puzzles among the galleries to reconnect a lost rover.
We have gone fully offsite. For a physical escape room, visit Lockdown Escape at Marina Square.
For education teams
We run learning journeys as escape games. Students work the galleries in teams, and the history sticks because they have to use it to get anywhere. The same game covers orientation camps, VIA projects, post-exam programmes and cohort bonding, for one class or a whole level.
Why it works here
The puzzles run off what is actually on display at the Asian Civilisations Museum, the Maritime Gallery, the Battlebox or Haw Par Villa. Students read the exhibits because the answer is in them.
Forty students or a thousand, in one morning, in waves or all together. On site or on your campus if the cohort cannot travel.
Our facilitators run the stations, the timing and the debrief, so form teachers and student leaders walk with their class instead of manning a table.
Suited games
Learning journey venues
These are the museums, heritage sites and parks where the game is already written and tested. Pick one and we bring the rest, or tell us the venue your school has in mind.
Orientation games
An orientation game for a university or polytechnic cohort is one escape game that every orientation group plays at the same time. The host briefs the whole cohort, each OG becomes a team, and they all work the same case in parallel for 90 to 150 minutes. It works as an icebreaker for a plain reason: freshmen who met ten minutes ago cannot solve the first puzzle without talking to each other.
Up to 300
One hall, on campus
An indoor sci-fi escape game that runs in any hall, lecture theatre or multi-purpose room. Teams have 90 minutes to repair the escape pods before life support fails.
Up to 500
Across the campus
Teams spread out over indoor and outdoor checkpoints for 150 minutes, retrieving five jewels against the clock. The one race in our set, for a cohort that wants to move.
Up to 1,000
Off campus, all at once
Takes a whole intake to Fort Siloso on Sentosa for an outdoor escape game, with no admission ticket or venue hire. Staying on campus with a cohort that size? It runs in waves instead.
Journey into the Unknown and Race to Infinity are Immersive games, so the game fee is SGD 1,100 fixed plus SGD 20 a head: 300 freshmen is SGD 7,100, about SGD 24 a head. Lost Treasure of Sarang Rimau also runs on Standard at SGD 300 fixed plus SGD 20 a head, so 1,000 is SGD 20,300. Inducting new staff rather than freshmen? See onboarding and orientation. Want the game written around your own campus? That is a custom escape game. More warm-ups for a big cohort: icebreaker games for large groups.
Trusted by universities and polytechnics





How it works
Pick from 11 games and venues, or tell us your headcount and we will match one.
Catering, transport, prizes, extra activities. Build the day you want.
Our events team sends a tailored proposal with pricing and logistics.
Lock the date and venue. We handle facilitators, props and set-up.
Turn up and play. Our hosts run everything, with facilitators in costume on Immersive.
Good questions
We run games for groups of roughly 10 to 1,000+ people. Our minimum is 10 pax, and we scale all the way to 1,000+. Different games have different maximum capacities, from 50 up to 1,000, so we will match the game to your headcount.
Yes. We write the puzzles around what is actually on display at the venue, so a learning journey at the Asian Civilisations Museum, the Singapore Maritime Gallery, the Battlebox or Haw Par Villa becomes a game the students play in teams. They read the exhibits because the answers are in them. A run takes about 1.5 to 2 hours and we can put a whole level through it in one morning, in waves or all at once.
The games are already written and tested at the Asian Civilisations Museum, the Singapore Maritime Gallery, the Battlebox at Fort Canning, Haw Par Villa, Fort Siloso and River Wonders. If your school has a different venue in mind, or wants the game on campus, we can build for that too. The admission fee is charged by the venue and we set it out separately in the quote.
From 10 to more than 1,000. A single class runs as one game; a whole cohort runs in waves or in parallel teams across the venue, with our facilitators holding the timing. Teachers walk with their class rather than manning stations.
Yes. The same game covers values in action projects, freshman orientation, CCA and cohort bonding, and the post-exam weeks when a level needs something to do that is not another talk. Tell us the outcome you want out of the day and we shape the brief and the debrief around it.
One escape game that every orientation group plays at once. The host briefs the whole cohort, each orientation group (OG) becomes a team, and every team works the same case in parallel on its own order of stops, so nobody queues. Journey into the Unknown takes up to 300 in one hall for 90 minutes, Race to Infinity up to 500 across a campus, and Lost Treasure of Sarang Rimau up to 1,000 at Fort Siloso on Sentosa.
Yes. Journey into the Unknown and Race to Infinity both travel, so we bring the game, the kits and our staff to your hall, lecture theatre or grounds. What we need is a space big enough to seat the teams and somewhere to set up at the front. Students play on their own phones in a browser, with nothing to download, and orientation group leaders play with their group instead of manning a station.
Request a proposal
Tell us your group size, dates and what you have in mind. We will send a tailored proposal, no obligation.
Notice
Our HarbourFront outlet has closed. We now run escape games offsite only, as facilitated events for teams of 10 to 1,000+ pax at a venue you choose. There is no room here to book by the hour.