A dark, secluded village is home to a bloodthirsty vampire who seeks out fresh victims every night. Having lived in fear your entire life, you decided that it was time to be a hero and end this monster’s reign of terror. Gathering like-minded brave souls, you discover the secret chambers where his body rests in stasis during daylight.
However, you are on the cusp of darkness and the maze of corridors branch off into countless paths. If he wakes up, it is over. The time of reckoning is now.
The notorious villain – Joseph Exodus, has plunged your city into great despair, as he once again signals his intent on world domination with a show of force. A dirty bomb with enough power to level the entire city has been discovered right in the heart of the city, in a dilapidated warehouse.
Time is short and evacuation is impossible. Your team of heroes are called upon to save the day. Will you make it?
The PowerAID Plant was launched to much fanfare – it was supposed to be the answer to a renewable power source and for a moment, it was. However, within a month of initiating operations, it mysteriously shut down. Speculation was rife – was it closed due to safety issues? Sabotage?
Or was there something supernatural? With the authorities suspiciously quiet and all activity in the city grinding to a halt, it is up to you, the heroes, to investigate the power plant and restore life into the ghost town.
A plague has settled in a once peaceful town, turning 98% of the population into mindless zombies, while those immune are in hiding, biding their time for an opportunity to escape. By a stroke of luck, you catch wind of a military broadcast announcing an air evacuation at Outpost X – right in the heart of the city.
You rally a band of survivors, equip yourselves and head out into the zombie infested lands… Can you make it to the extraction point?
Months ago, you barely escaped the depths of the magical boardgame, Pangaea. However, you have received a letter from your guiding NPC, describing how the curse of the game has become yet more and more unstable and threatens to spill out into the real world.
As of now, several people have already been sucked into the game, to be trapped forever unless rescued. Only the truest and bravest adventurers who have conquered the game before stand a chance to contain the curse and prevent it from causing further harm.
You’ve been invited to take part in a world-wide escape room competition, currently in it’s 12th year, with a grand prize of $12million! However, as the game begins, you start to feel that not all is right and that some larger scheme is at play..
You’re no longer concerned about the prize but your life.
The disappearances started with a woman named Mary. Ever since then, more women have gone missing, seemingly vanishing without a trace. Your investigations lead you to the hospital where Mary worked at, and after repeated interrogations, her colleague Dr Frank Shelley finally agrees to give you critical information. Arranging to meet him at his house, you arrive only to find the door ajar, and no response from within.
As you step through the entrance, the door swings shut, locking itself behind you and a hissing sound fills the room as gas begins seeping in. You awaken to find yourselves imprisoned and chained. Your only hope lies in working together to find both a means to escape as well as the culprit.