Whisper of the Guardians
An outdoor heritage escape game through Chinatown for up to 200, racing to decipher a wartime scroll before rival treasure hunters.
We have gone fully offsite. For a physical escape room, visit Lockdown Escape at Marina Square.
Escape game team building in Singapore
A walk-in escape room seats eight and then you queue. Ours is an escape game that comes to you: run live by our staff (in costume if you book Immersive), at a venue of your choice, the same case played in parallel by every team from 10 pax to 1,000+. All the puzzle-under-pressure of an escape room, none of the cramped little set.
What it is
The reason escape rooms work for teams is simple: a shared problem, a running clock, and no one able to sit it out. The problem is capacity. A fixed room holds one small group, so a department has to split across sessions and half the day is spent waiting. We keep the puzzle and the pressure, and drop the fixed set. The escape game runs offsite, at your office or a Singapore venue, with as many parallel teams as your headcount needs. It is booked as team building, as a team bonding session and as a department outing, depending on who is asking.
Puzzle solving is the activity, not the debrief
The difference
A typical session
Block out about three hours: 30 minutes for the briefing and team formation, 120 minutes of game, and 30 minutes for the reveal and debrief. It runs the same way at your office, in a museum or outdoors at Fort Siloso, and for 10 pax or 1,000.
0:00 · the first 30 min, with team formation
We set up before anyone walks in, so the first thing your group sees is the game. Our host then briefs the whole room at once, which means 40 people or 400 start from the same story and the same rules at the same moment.
Inside the same 30 min
The host splits the room into small teams the way you asked for: by department, mixed across departments, or at random. Some clients want fours, some want twelves. Each team gets a physical kit and opens the game in a phone browser. Nothing to download.
0:30 to 2:30 · 120 min
Every team plays the same case on MazeFox, our own web app, but each gets a different order of stops, so nobody queues at a puzzle. Progressive hints keep a stuck team moving without handing over the answer. On an Immersive booking, facilitators in costume are stationed around the venue as well. 120 minutes is the length of most of our games; Journey into the Unknown runs 90 and Race to Infinity runs 150.
2:30 to 3:00 · about 30 min
The case is closed in front of everyone, the scoreboard goes up with each team's finish time, hints taken and wrong turns, and teams download their photos. What the debrief covers is below.
Most clients build it into a half day with lunch, or put it in front of a dinner. The full sequence, from enquiry to scoreboard, is on how it works. Planning for a few hundred? See team building for large groups.
The debrief
The debrief is the last 30 minutes of the session, and our host runs it: the case is solved out loud, the scoreboard goes up, and the room sees how every team actually played. It is short on purpose. People have just spent two hours talking to each other, and they do not need a lecture about it.
What it covers
Why HR keeps it in
What it will not give you is a number for morale. We do not measure that, and we would be wary of anyone who says they can.
Cost per pax
An offsite escape game for 100 pax costs SGD 2,300 on Standard, about SGD 23 a head, as a game fee. That figure is exact because the formula is published: SGD 300 fixed plus SGD 20 per person on Standard, or SGD 1,100 fixed plus SGD 20 on Immersive, which adds facilitators in costume. The other rows are broad, indicative ranges for formats we do not run, so read them as a sense of scale, not a quote.
| Format | Group size | Time | Cost per pax | What moves the price |
|---|---|---|---|---|
| Offsite escape gameOurs, at your venue or one of ours | 10 to 1,000+ pax, all playing at once | About three hours in all | SGD 23 a head at 100 pax SGD 50 at 10 · 26 at 50 · 21.50 at 200 Exact, Standard tier | Headcount and tier. An admission or venue fee at some venues, neither at your own office. No GST. |
| Walk-in escape roomA fixed room in a mall | Six to eight per room, so a big group splits across rooms and time slots | About an hour | SGD 25 to 50 Indicative | Priced per person, per room. Often higher on weekends. |
| Amazing race or city trailCheckpoints across a route | Large groups, spread along a route | About 2 to 4 hours | SGD 30 to 70 Indicative | Route length, how many facilitators, transport between points and any permits. |
| WorkshopArt, craft or cooking | Capped by the studio, so large groups run in batches | About 1.5 to 3 hours | SGD 30 to 90 Indicative | Materials per head and the studio's minimum spend. |
| TelematchRelay and field games | Large groups in a hall or on a field | About 2 to 3 hours | SGD 25 to 60 Indicative | Hall or field hire, equipment, an emcee and the number of stations. |
Indicative ranges are rounded, for a facilitated booking in Singapore, and are not any one company's price. Two questions turn any of them into a real figure: what is the price at our headcount, and is GST on top? We are non-GST registered, so our figure is the one finance sees. Our one race, Race to Infinity, is priced on the same formula as the escape games. Work out your own number with the instant estimate, or see the full price table.
Why it works
Nothing builds a team like genuine, face-to-face problem solving under a shared deadline.
Puzzles push people to think differently, and to think together. The clock decides how a team spends its time and who it puts on what.
Someone steps up, information starts flowing, and the team learns how it actually works best.
People leave buzzing, and the shared win carries back into the office the next week.
On the record
★★★★★
We had a great experience with The Escape Artist. They offered a variety of well-planned packages for us to choose from and were very accommodating with advance bookings. Their briefing was clear and helpful, and everything went smoothly on the day of our event.
★★★★★
Our team had an amazing bonding day with the folks at The Escape Artist, from the time we communicated on booking the place (Thanks, Edrin!) right up to the event day (Thanks, Iris and team!). My colleagues and I enjoyed the fun experience due to the challenging puzzles, appropriate ambience and friendly staff.
★★★★★
The puzzles were very challenging and forced all of us to work and communicate together. Highly recommended as a team bonding activity.
A good place to start
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How it works
Pick from 11 games and venues, or tell us your headcount and we will match one.
Catering, transport, prizes, extra activities. Build the day you want.
Our events team sends a tailored proposal with pricing and logistics.
Lock the date and venue. We handle facilitators, props and set-up.
Turn up and play. Our hosts run everything, with facilitators in costume on Immersive.
Good questions
Team building usually aims at a skill, such as communication or problem-solving. Team bonding aims at the relationship, so people leave actually knowing and trusting each other. A facilitated escape game does both at once: colleagues solve a shared case under a running clock, which builds the skill and the bond in the same afternoon.
Yes, if the game is built to scale. A fixed retail escape room usually seats six to eight, so a big group has to queue or split across sessions. Our offsite version runs the same case in parallel across many teams at one venue, from 10 pax up to more than 1,000 on a single day.
A walk-in room is a fixed set you visit in a small group for about an hour. Our offsite escape game comes to a venue of your choice, is run live by our staff (with facilitators in costume on an Immersive booking), and scales to your whole team. It is booked as a curated group event through a proposal, not seat by seat.
From 10 pax up to more than 1,000, depending on the game. Individual games have maximum capacities from 50 up to 1,000, so we match the game to your headcount and run enough parallel teams for everyone to play at once.
At venues across Singapore, including River Wonders, Sentosa's Fort Siloso, Haw Par Villa, the Asian Civilisations Museum, Chinatown and Battlebox at Fort Canning. Several games can also run at any indoor venue, including your own office.
Yes. Four of our games are played entirely outdoors: Whisper of the Guardians through Chinatown, Lost Treasure of Sarang Rimau across Fort Siloso on Sentosa, Journey to the End and Back through Haw Par Villa, and River Lockdown around River Wonders. They work the way an escape room does, with a story, a clue chain and a running clock, except the ground is a real place instead of a set. Our staff host it on the day, so it is never an app trail you are left alone with, and on an Immersive booking facilitators in costume are out on the route as well.
The same as our indoor games: a fixed game fee plus SGD 20 per person. Standard is SGD 300 fixed and self-guided on our MazeFox web app with one of our staff hosting, so 100 pax works out at about SGD 23 a head. Immersive is SGD 1,100 fixed and adds cosplay facilitators around the route. On top of that sit the venue's own fees, which for the outdoor games means an admission ticket at River Wonders and venue hire at Haw Par Villa. Fort Siloso and Chinatown need neither. We are non-GST registered, so there is no GST on top.
Fort Siloso, Haw Par Villa and River Wonders each take up to 1,000 pax, and Chinatown takes 200. Scale is where outdoor games usually fall over, so we split the group into teams and give each team its own order of stops. No two teams are at the same point at the same time, so nobody queues. Every route also has sheltered hold points, and rain pauses the clock rather than ending the game.
Four, and you can watch all four happen. Problem solving under a clock, because the puzzles do not yield to one clever person working alone. Communication, because a clue found by one person is worthless until it is said out loud. Delegation, because two hours is not enough time to do everything together. And decision making with incomplete information, which is the closest thing a game can get to a real work day.
Every outdoor route has sheltered hold points and the game pauses rather than ends, so teams wait out a passing shower and the clock stops for everyone. If the forecast is bad ahead of the day we will offer you an indoor game or a new date. We have been running these since 2013, and Singapore weather has not been a surprise yet.
It is one of the few formats where problem solving is the activity rather than a debrief topic. Teams get a sequence of puzzles, a shared goal and a visible timer, so quiet people who spot patterns become useful immediately and the group has to notice that in real time. We run it for 10 to 1,000+ pax, so a whole department can do it on the same day instead of in batches.
Want the same puzzle chain outdoors, across real Singapore streets and landmarks? That is our amazing race team building format, running up to 1,000 pax at Fort Siloso, Haw Par Villa and River Wonders.
Request a proposal
Tell us your group size, a rough date and whether it is corporate, government or education. We reply within one business day with a tailored proposal, no obligation.
Notice
Our HarbourFront outlet has closed. We now run escape games offsite only, as facilitated events for teams of 10 to 1,000+ pax at a venue you choose. There is no room here to book by the hour.